(un)reality

Argh, this blog got abandoned again; lot of things happened ‘outside’ a blogosphere, taking time but more importantly a drive to keep with Playing Futures. But give-up-ers we are not, so let’s keep moving.

Completely accidentally, we bumped yesterday into a very interesting exhibition (called Fossa Eugeniana, about a unfinished channel that was to connect Maas and Rhein somewhere near Dutch city of Venlo. It is quite a curios project itself, and will write my NEXT post about it.

But the picture above is itself interesting; it is taken at this small exhibition, and shows a panoramic view of the traces of the above channel (as they are seen today, I assume). The panorama is mounted on a bended boards, and create a good immersive feeling.

But what I liked in particularly were the dry leaves they placed near the picture; the real ones somehow gradually transition into the one on the picture, creating a funny, but nevertheless powerful believability of the whole setting.

I thought two possible suggestions to the designers of this prop; there was a music there in the hall, an expected piece of baroque. But what if they would blend this with the sounds of wind, and rustling leaves? And – what if they would also add a smell, of fallen and decaying leaves, of a distant smoke, and of Fall in general?

When back home, I – ‘of course’ – bumped into something very similar in nature, though quite different technically: the giant murals by John Cerney. He has a website, and one can also easily find hundreds of pictures of his beautiful Gulliverian figures on the web. There is also a nice video of him talking about the work he does. Just one image to illustrate what he does, and how it looks like IRL:

The image is from his famous series Farm, and taken by someone uzvards.

It’s interesting that he keeps calling them murals; mural literal mean wall-painting, and the ones by Cerney are of course wall-less; or rather they force the world to become the ‘wall’ they are painted on.

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