Monthly Archives: July 2009

Walking Backward- side view and headset

Walking Backward to the Futures is an interactive installation where people – literally – walk backward and try navigating their way to the ‘future’ using complex visual cues and audiovisual feedback. In our culture we tend to see the future … Continue reading

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Our application to DDW is accepted!

Great news – our concept, of Walking Backward to the Future, was accepted by the Dutch Design Week‘s committee! I presented both Summ()n and the concept yesterday, and it was very well received by both main project manager of DDW … Continue reading

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Future Telling Game with Design Initiatief

Moments of the Future Telling game with played with the team from Design Initiatief to explore possible scenarios of the Netherlands in 15 years from now, in 2024. The game was received very enthusiastically by all 20+ participants (despite an … Continue reading

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Holland Futures

– Posted using MobyPicture.com

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Elevator portal to the Wonderland

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Playful Innovation

Philips Design published few materials about the use of ‘serious games’ in design and innovation- see Playful Innovation on their site. There is a pdf describing one of such games – Spark, a small boardgame helping to generate new thoughts … Continue reading

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Hell to Heaven elevator pitch

Civilization, by Marco Brambilla, is a stunning video installation designed for the elevators of the Standard Hotel in New York. “The video mural depicts a journey from Hell to Heaven interpreted through modern film language using computer-enhanced found footage,” writes … Continue reading

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Hacking at Random’09

Just found information about Hacking at Random, four day festival in the Dutch city Vierhouten, to be held in August 13-16 (allegedly a ‘Woodstock for the hackers’, of all trades). The program looks interesting, and there is a lot of … Continue reading

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Playful Innovation, or Shameless Self-promotion Galore :)

Philips Design has published its quarterly ezine, New Value News, with a few materials about ‘serious games’ and their use in design and innovation- see Playful Innovation (small intro and pdf) . This basically a short description of one of … Continue reading

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Zombies Always Win!

Looks like playing video games can *also* improve your memory – at least that what the ‘playful experiments’ by the Pivec Labs point to. The company developed a small, funny, yet necessarily scary game to measure your memory capacity (Phonological … Continue reading

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